SDEF
path models/xyz
scale 1.0
xyz_base.tga
xyz_base.sbm
xyz_idle.SAM

idle xyz_idle.SAM
fire xyz_idle.SAM

!init:
server classname object
server rendereffects +dontdraw
server effects +everyframe
server nodamage
server ghost

!main:

client fire first spawn sprites/exhaust.spr detail randvel 5 5 40 randscale 0.4 0.6 lerp physics randorigin 3 time 1.5 touchdie

/*SINED fx_firegen (.3 1 .3) (0 0 0) (0 0 0)
Fire Generator
*/
